Fixing a Game That Runs Too Fast or Too Slow in an Emulator
The game runs, but noticeably faster or slower than it should — usually a frame-timing or region mismatch, not a broken core, and quick to isolate once you know where to look.
Emulators, cores, and the architecture behind preserving and playing classic games today.
The game runs, but noticeably faster or slower than it should — usually a frame-timing or region mismatch, not a broken core, and quick to isolate once you know where to look.
A complete walkthrough adding decorative bezels around the emulated screen — arcade cabinet art, console-themed frames, or your own custom artwork — and building one from scratch.
A step-by-step guide to enabling and tuning shader presets in RetroArch — from picking a starting preset to adjusting scanline and curvature intensity to taste.
A complete walkthrough getting 3-4+ player retro games working locally — configuring virtual multi-taps, assigning controllers to the right ports, and handling per-core multiplayer quirks.
A complete walkthrough hosting and joining a RetroArch netplay session, including the core-matching requirement that causes most first-time connection failures.
A complete walkthrough setting up configuration that applies only to a specific game, or only to a specific core, without changing your global defaults for everything else.
A complete walkthrough from a fresh RetroArch install to a properly configured, playable core — including the two steps most first-time setups skip.
A complete walkthrough turning a Raspberry Pi into a dedicated retro gaming console — from flashing the image to configuring controllers and adding your first games.
A complete walkthrough setting up RetroArch's rewind feature — instantly reversing gameplay frame by frame — plus the memory and performance tradeoffs involved in tuning it well.
A step-by-step guide to enabling RetroArch's run-ahead feature correctly — including the one prerequisite that determines whether it will work at all for a given core.