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Retrogaming

Retrogaming posts

Emulators, cores, and the architecture behind preserving and playing classic games today.

RetrogamingNews July 11, 2026 2 min read

GGPO Rollback Netcode Goes Open Source

On October 9, 2019, Tony Cannon released GGPO under the MIT license, removing the licensing friction that had limited its adoption and helping cement rollback as the fighting game industry's netcode standard.

#news#ggpo#netcode
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RetrogamingNews July 11, 2026 2 min read

MAME and MESS Officially Merge into One Unified Emulator

On May 27, 2015, the MESS project — which had emulated computers and consoles separately from MAME's arcade focus for over a decade — formally merged into MAME, realizing a unification effort that had been prototyped for years.

#news#mame#mess
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RetrogamingDeep Dive July 11, 2026 4 min read

Rollback Netcode: How Online Fighting Games Hide Latency

The internet has unavoidable latency. Rollback netcode doesn't eliminate it — it hides it, by having both players simulate a guessed future and quietly correcting the guess when reality disagrees.

#netcode#rollback#multiplayer
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RetrogamingDeep Dive July 11, 2026 3 min read

ROM Dumping and Preservation: From Cartridge to File

A ROM file isn't downloaded into existence — it's read directly off the memory chips inside a real cartridge, with the same care a museum takes digitizing a fragile original.

#rom-dumping#preservation#retrogaming
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